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Hierarchical Q-Learning

Hierarchical Q-Learning

Extends traditional Q-Learning to handle temporal abstraction and hierarchical task decomposition with multi-level Q-functions.

Family: Hierarchical Reinforcement Learning Status: 📋 Planned

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Overview

Hierarchical Q-Learning extends the traditional Q-Learning framework to handle temporal abstraction

and hierarchical task decomposition. The algorithm learns Q-functions at multiple levels: a high-level Q-function that estimates the value of subgoals, and low-level Q-functions that estimate the value of actions given specific subgoals.

This hierarchical approach enables the agent to solve complex, long-horizon tasks by breaking them down into manageable subproblems. The high-level Q-function learns to sequence subgoals effectively, while the low-level Q-functions learn to achieve specific subgoals efficiently. Hierarchical Q-Learning is particularly powerful in domains where tasks have natural hierarchical structure, such as robotics manipulation, navigation, and game playing.

Mathematical Formulation

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Problem Definition

Given:

  • State space: S
  • Subgoal space: G
  • Action space: A
  • Meta Q-function: Q_meta(s, g)
  • Low-level Q-function: Q_low(s, g, a)
  • Reward function: R(s,a,s')

Find hierarchical Q-functions that maximize expected cumulative reward:

Q_h(s_t, g_t, a_t) = Q_meta(s_t, g_t) + Q_low(s_t, g_t, a_t)

Key Properties

Hierarchical Q-Function Decomposition

Q_h(s_t, g_t, a_t) = Q_meta(s_t, g_t) + Q_low(s_t, g_t, a_t)

Q-function decomposes into meta and low-level components


Hierarchical Q-Learning Update

Q_h(s_t, g_t, a_t) ← Q_h(s_t, g_t, a_t) + α[r_t + γ max_{g'} Q_meta(s_{t+1}, g') - Q_h(s_t, g_t, a_t)]

Update rule for hierarchical Q-functions


Subgoal Selection

g_t = argmax_g Q_meta(s_t, g)

Subgoal selection based on meta Q-function


Key Properties

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  • Temporal Abstraction


    High-level Q-functions operate over longer time horizons

  • Subgoal Decomposition


    Complex tasks broken into manageable subproblems

  • Hierarchical Learning


    Q-functions at different levels learn simultaneously

  • Transfer Learning


    Low-level Q-functions can be reused across different tasks

Implementation Approaches

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Standard hierarchical Q-Learning with meta and low-level Q-tables

Complexity:

  • Time: O(|S| × |G| × |A| × episodes)
  • Space: O(|S| × |G| × |A|)

Advantages

  • Extends familiar Q-Learning framework to hierarchical settings

  • Temporal abstraction enables learning at different time scales

  • Subgoal decomposition makes complex tasks manageable

  • Transfer learning allows reuse of low-level Q-functions

Disadvantages

  • Requires discrete state-action spaces

  • Memory requirements grow with state and subgoal space sizes

  • Subgoal achievement detection can be challenging

  • Coordination between meta and low-level Q-functions is complex

Complete Implementation

The full implementation with error handling, comprehensive testing, and additional variants is available in the source code:

Complexity Analysis

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Time & Space Complexity Comparison

Approach Time Complexity Space Complexity Notes
Basic Hierarchical Q-Learning O( S ×

Use Cases & Applications

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Application Categories

Robotics and Control

  • Robot Manipulation: Complex manipulation tasks with hierarchical subgoals

  • Autonomous Navigation: Multi-level navigation with waypoint subgoals

  • Industrial Automation: Process control with hierarchical objectives

  • Swarm Robotics: Coordinated behavior with hierarchical task decomposition

Game AI and Strategy

  • Strategy Games: Multi-level decision making with tactical and strategic goals

  • Puzzle Games: Complex puzzles broken into simpler subproblems

  • Adventure Games: Quest completion with hierarchical objectives

  • Simulation Games: Resource management with hierarchical planning

Real-World Applications

  • Autonomous Vehicles: Multi-level driving with navigation and control subgoals

  • Healthcare: Treatment planning with hierarchical medical objectives

  • Finance: Portfolio management with hierarchical investment strategies

  • Network Control: Traffic management with hierarchical routing policies

Educational Value

  • Hierarchical Learning: Understanding multi-level decision making

  • Subgoal Decomposition: Learning to break complex tasks into simpler parts

  • Temporal Abstraction: Understanding different time scales in learning

  • Transfer Learning: Learning reusable skills across different tasks

Educational Value

  • Hierarchical Learning: Perfect introduction to multi-level decision making

  • Subgoal Decomposition: Shows how to break complex tasks into manageable parts

  • Temporal Abstraction: Demonstrates learning at different time scales

  • Transfer Learning: Illustrates how skills can be reused across tasks

References & Further Reading

:material-library: Core Papers

:material-file-document:
Foundational work on hierarchical reinforcement learning with MAXQ decomposition
:material-file-document:
Hierarchical reinforcement learning with value function decomposition

:material-book: Hierarchical RL Textbooks

:material-file-document:
Comprehensive introduction to reinforcement learning including hierarchical methods
:material-file-document:
Algorithms for reinforcement learning with hierarchical approaches

:material-web: Online Resources

:material-link:
Wikipedia article on hierarchical reinforcement learning
:material-link:
Original MAXQ paper and implementation details

:material-code-tags: Implementation & Practice

:material-link:
RL environments for testing hierarchical algorithms
:material-link:
High-quality RL algorithm implementations
:material-link:
Scalable RL library for production use

Interactive Learning

Try implementing the different approaches yourself! This progression will give you deep insight into the algorithm's principles and applications.

Pro Tip: Start with the simplest implementation and gradually work your way up to more complex variants.

Related Algorithms in Hierarchical Reinforcement Learning:

  • Hierarchical Task Networks (HTNs) - A hierarchical reinforcement learning approach that decomposes complex tasks into hierarchical structures of subtasks for planning and execution.

  • Option-Critic - A hierarchical reinforcement learning algorithm that learns options (temporally extended actions) end-to-end using policy gradient methods.

  • Hierarchical Actor-Critic (HAC) - An advanced hierarchical reinforcement learning algorithm that extends the actor-critic framework with temporal abstraction and hierarchical structure.

  • Hierarchical Policy Gradient - Extends traditional policy gradient methods to handle temporal abstraction and hierarchical task decomposition with multi-level policies.

  • Feudal Networks (FuN) - A hierarchical reinforcement learning algorithm that implements a manager-worker architecture for temporal abstraction and goal-based learning.