Hierarchical Policy Gradient
Hierarchical Policy Gradient
Extends traditional policy gradient methods to handle temporal abstraction and hierarchical task decomposition with multi-level policies.
Family: Hierarchical Reinforcement Learning Status: ๐ Planned
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Overview
Hierarchical Policy Gradient extends the traditional policy gradient framework to handle temporal
abstraction and hierarchical task decomposition. The algorithm learns policies at multiple levels: a high-level meta-policy that selects subgoals or options, and low-level policies that execute primitive actions to achieve these subgoals.
This hierarchical approach enables the agent to solve complex, long-horizon tasks by breaking them down into manageable subproblems. The meta-policy learns to sequence subgoals effectively, while the low-level policies learn to achieve specific subgoals efficiently. Hierarchical Policy Gradient is particularly powerful in domains where tasks have natural hierarchical structure, such as robotics manipulation, navigation, and game playing.
Mathematical Formulation¶
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Problem Definition
Given:
- State space: S
- Subgoal space: G
- Action space: A
- Meta-policy: ฯ_meta(g_t|s_t)
- Low-level policy: ฯ_low(a_t|s_t, g_t)
- Reward function: R(s,a,s')
Find hierarchical policies that maximize expected cumulative reward:
ฯ_h(a_t|s_t) = โ_{g_t} ฯ_meta(g_t|s_t) ยท ฯ_low(a_t|s_t, g_t)
Key Properties
Hierarchical Policy Gradient Theorem
โ_ฮธ J(ฮธ) = E_{ฯ ~ ฯ_h}[โ_{t=0}^T โ_ฮธ log ฯ_meta(g_t|s_t) R(ฯ) + โ_ฮธ log ฯ_low(a_t|s_t, g_t) R(ฯ)]
Policy gradient decomposes into meta and low-level components
Hierarchical Advantage Function
A_h(s_t, g_t, a_t) = Q_h(s_t, g_t, a_t) - V_h(s_t)
Advantage function for hierarchical policy updates
Meta-Policy Update
โ_ฮธ J_meta = E[โ_t โ_ฮธ log ฯ_meta(g_t|s_t) A_meta(s_t, g_t)]
Gradient update for meta-policy
Key Properties¶
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Temporal Abstraction
High-level policies operate over longer time horizons
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Subgoal Decomposition
Complex tasks broken into manageable subproblems
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Hierarchical Learning
Policies at different levels learn simultaneously
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Transfer Learning
Low-level policies can be reused across different tasks
Implementation Approaches¶
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Standard hierarchical policy gradient with meta and low-level policy networks
Complexity:
- Time: O(batch_size ร (meta_params + low_params))
- Space: O(batch_size ร (state_size + subgoal_size))
Advantages
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Extends familiar policy gradient framework to hierarchical settings
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Temporal abstraction enables learning at different time scales
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Subgoal decomposition makes complex tasks manageable
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Transfer learning allows reuse of low-level policies
Disadvantages
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Requires careful coordination between meta and low-level policies
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Subgoal achievement detection can be challenging
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Two networks increase complexity and training time
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Policy gradient methods can have high variance
Complete Implementation
The full implementation with error handling, comprehensive testing, and additional variants is available in the source code:
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Main implementation with meta and low-level policy networks:
src/algokit/hierarchical_rl/hierarchical_policy_gradient.py
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Comprehensive test suite including convergence tests:
tests/unit/hierarchical_rl/test_hierarchical_policy_gradient.py
Complexity Analysis¶
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Time & Space Complexity Comparison
Approach | Time Complexity | Space Complexity | Notes |
---|---|---|---|
Basic Hierarchical Policy Gradient | O(batch_size ร (meta_params + low_params)) | O(batch_size ร (state_size + subgoal_size)) | Two-network architecture requires coordination and careful training |
Use Cases & Applications¶
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Application Categories
Robotics and Control
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Robot Manipulation: Complex manipulation tasks with hierarchical subgoals
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Autonomous Navigation: Multi-level navigation with waypoint subgoals
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Industrial Automation: Process control with hierarchical objectives
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Swarm Robotics: Coordinated behavior with hierarchical task decomposition
Game AI and Strategy
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Strategy Games: Multi-level decision making with tactical and strategic goals
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Puzzle Games: Complex puzzles broken into simpler subproblems
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Adventure Games: Quest completion with hierarchical objectives
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Simulation Games: Resource management with hierarchical planning
Real-World Applications
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Autonomous Vehicles: Multi-level driving with navigation and control subgoals
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Healthcare: Treatment planning with hierarchical medical objectives
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Finance: Portfolio management with hierarchical investment strategies
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Network Control: Traffic management with hierarchical routing policies
Educational Value
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Hierarchical Learning: Understanding multi-level decision making
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Subgoal Decomposition: Learning to break complex tasks into simpler parts
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Temporal Abstraction: Understanding different time scales in learning
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Transfer Learning: Learning reusable skills across different tasks
Educational Value
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Hierarchical Learning: Perfect introduction to multi-level decision making
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Subgoal Decomposition: Shows how to break complex tasks into manageable parts
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Temporal Abstraction: Demonstrates learning at different time scales
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Transfer Learning: Illustrates how skills can be reused across tasks
References & Further Reading¶
:material-library: Core Papers
:material-book: Hierarchical RL Textbooks
:material-web: Online Resources
:material-code-tags: Implementation & Practice
Interactive Learning
Try implementing the different approaches yourself! This progression will give you deep insight into the algorithm's principles and applications.
Pro Tip: Start with the simplest implementation and gradually work your way up to more complex variants.
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Navigation¶
Related Algorithms in Hierarchical Reinforcement Learning:
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Hierarchical Q-Learning - Extends traditional Q-Learning to handle temporal abstraction and hierarchical task decomposition with multi-level Q-functions.
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Hierarchical Task Networks (HTNs) - A hierarchical reinforcement learning approach that decomposes complex tasks into hierarchical structures of subtasks for planning and execution.
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Option-Critic - A hierarchical reinforcement learning algorithm that learns options (temporally extended actions) end-to-end using policy gradient methods.
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Hierarchical Actor-Critic (HAC) - An advanced hierarchical reinforcement learning algorithm that extends the actor-critic framework with temporal abstraction and hierarchical structure.
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Feudal Networks (FuN) - A hierarchical reinforcement learning algorithm that implements a manager-worker architecture for temporal abstraction and goal-based learning.