Dynamic Movement Primitives Algorithms¶
Dynamic Movement Primitives provide a framework for learning, representing, and reproducing complex motor behaviors in robotics and control systems.
Dynamic Movement Primitives (DMPs) are a powerful framework for learning, representing, and reproducing
complex motor behaviors in robotics and control systems. DMPs provide a way to encode movements as dynamical systems that can be learned from demonstrations, adapted to new situations, and combined to create complex behaviors.
DMPs are particularly valuable in robotics because they offer a compact representation of movements that preserves the essential characteristics while allowing for generalization and adaptation. They can be used for imitation learning, skill transfer, and the generation of smooth, natural-looking movements that are robust to perturbations and can be easily modified.
Overview¶
Key Characteristics:
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Dynamical System Representation
Movements are encoded as stable dynamical systems with attractor properties
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Learning from Demonstration
Can learn complex movements from human demonstrations or examples
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Generalization and Adaptation
Learned movements can be adapted to new goals, speeds, and contexts
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Modularity and Composition
Simple DMPs can be combined to create complex behaviors
Common Applications:
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manipulation
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locomotion
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grasping
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assembly tasks
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imitation learning
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skill transfer
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collaborative tasks
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character animation
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motion capture
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procedural animation
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prosthetics control
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assistive devices
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therapy robots
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technique analysis
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skill development
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performance optimization
Key Concepts¶
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Attractor Dynamics
Stable dynamical systems that converge to desired states
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Canonical System
Time-based or state-based system that drives the movement evolution
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Transformation System
System that generates the actual movement trajectory
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Forcing Function
Nonlinear function that shapes the movement trajectory
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Phase Variable
Monotonic variable that tracks progress through the movement
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Goal State
Target state that the movement should reach
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Start State
Initial state from which the movement begins
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Temporal Scaling
Ability to speed up or slow down movements while preserving shape
Complexity Analysis¶
Complexity Overview
Time: O(n) to O(n²) Space: O(n) to O(n²)
Complexity depends on the number of basis functions and the dimensionality of the movement space
Discrete vs Rhythmic DMPs
Discrete DMPs:
- For point-to-point movements
- Converge to a goal state
- Suitable for manipulation tasks
- Can be temporally scaled
Rhythmic DMPs:
- For periodic movements
- No specific goal state
- Suitable for locomotion and cyclic tasks
- Maintain rhythmic patterns
DMP Learning Approaches
- Learning from Demonstration: Extract DMP parameters from example movements
- Reinforcement Learning: Optimize DMP parameters through trial and error
- Online Adaptation: Modify DMP parameters during execution
- Multi-task Learning: Learn DMPs that can handle multiple related tasks
Practical DMP Implementation
Basis Function Selection: - Gaussian basis functions are commonly used - Number of basis functions affects approximation quality - Placement and width parameters are important
Parameter Learning: - Linear regression for forcing function weights - Non-linear optimization for other parameters - Regularization to prevent overfitting
Real-time Execution: - Efficient numerical integration - Bounded computational complexity - Smooth trajectory generation
Comparison Table¶
Algorithm | Status | Time Complexity | Space Complexity | Difficulty | Applications |
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DMPs with Obstacle Avoidance | ❓ Unknown | O(T × M) | O(M) | Medium | Mobile Robotics, Manipulation |
Spatially Coupled Bimanual DMPs | ❓ Unknown | O(T × K × 2) | O(K × 2) | Medium | Assembly Tasks, Manipulation |
Constrained Dynamic Movement Primitives (CDMPs) | ❓ Unknown | O(T × K × C) | O(K + C) | Medium | Human-Robot Collaboration, Medical Robotics |
DMPs for Human-Robot Interaction | ❓ Unknown | O(T × K × H) | O(K × H) | Medium | Assistive Robotics, Collaborative Manufacturing |
Multi-task DMP Learning | ❓ Unknown | O(T × K × N) | O(K × N) | Medium | Household Tasks, Industrial Assembly |
Geometry-aware Dynamic Movement Primitives | ❓ Unknown | O(T × K × n^3) | O(K × n^2) | Medium | Impedance Control, Human-Robot Interaction |
Online DMP Adaptation | ❓ Unknown | O(T × K × F) | O(K + F) | Medium | Dynamic Environment Adaptation, Human-Robot Interaction |
Temporal Dynamic Movement Primitives | ❓ Unknown | O(T × K) | O(K) | Medium | Musical Performance, Rhythmic Locomotion |
DMPs for Manipulation | ❓ Unknown | O(T × K × G) | O(K × G) | Medium | Industrial Assembly, Household Tasks |
Basic Dynamic Movement Primitives (DMPs) | ❓ Unknown | O(T × N_basis × d) | O(N_basis × d) | Medium | Robotic Manipulation, Humanoid Robotics |
Probabilistic Movement Primitives (ProMPs) | ❓ Unknown | O(N × T × K + K^3) | O(K^2 + N × K) | Medium | Human-Robot Interaction, Robotic Manipulation |
Hierarchical Dynamic Movement Primitives | ❓ Unknown | O(T × K × L) | O(K × L) | Medium | Complex Assembly Tasks, Household Tasks |
DMPs for Locomotion | ❓ Unknown | O(T × K × L) | O(K × L) | Medium | Humanoid Robotics, Quadruped Robotics |
Reinforcement Learning DMPs | ❓ Unknown | O(T × K × E) | O(K + E) | Medium | Manipulation in Complex Environments, Navigation and Locomotion |
Algorithms in This Family¶
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DMPs with Obstacle Avoidance - DMPs enhanced with real-time obstacle avoidance capabilities using repulsive forces and safe navigation in cluttered environments.
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Spatially Coupled Bimanual DMPs - DMPs for coordinated dual-arm movements with spatial coupling between arms for synchronized manipulation tasks and hand-eye coordination.
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Constrained Dynamic Movement Primitives (CDMPs) - DMPs with safety constraints and operational requirements that ensure movements comply with safety limits and operational constraints.
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DMPs for Human-Robot Interaction - DMPs specialized for human-robot interaction including imitation learning, collaborative tasks, and social robot behaviors.
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Multi-task DMP Learning - DMPs that learn from multiple demonstrations across different tasks, enabling task generalization and cross-task knowledge transfer.
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Geometry-aware Dynamic Movement Primitives - DMPs that operate with symmetric positive definite matrices to handle stiffness and damping matrices for impedance control applications.
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Online DMP Adaptation - DMPs with real-time parameter updates, continuous learning from feedback, and adaptive behavior modification during execution.
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Temporal Dynamic Movement Primitives - DMPs that generate time-based movements with rhythmic pattern learning, beat and tempo adaptation for temporal movement generation.
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DMPs for Manipulation - DMPs specialized for robotic manipulation tasks including grasping movements, assembly tasks, and tool use behaviors.
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Basic Dynamic Movement Primitives (DMPs) - Fundamental DMP framework for learning and reproducing point-to-point and rhythmic movements with temporal and spatial scaling.
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Probabilistic Movement Primitives (ProMPs) - Probabilistic extension of DMPs that captures movement variability and generates movement distributions from multiple demonstrations.
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Hierarchical Dynamic Movement Primitives - DMPs organized in hierarchical structures for multi-level movement decomposition, complex behavior composition, and task hierarchy learning.
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DMPs for Locomotion - DMPs specialized for walking pattern generation, gait adaptation, and terrain-aware movement in legged robots and humanoid systems.
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Reinforcement Learning DMPs - DMPs enhanced with reinforcement learning for parameter optimization, reward-driven learning, and policy gradient methods for movement refinement.
Implementation Status¶
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Complete
0/14 algorithms (0%)
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Planned
0/14 algorithms (0%)
Related Algorithm Families¶
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Control: DMPs build upon control theory principles for stable movement generation
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Reinforcement-Learning: RL can be used to learn and optimize DMP parameters
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Optimization: DMP learning often involves optimization of movement parameters
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Signal-Processing: Signal processing techniques are used for movement analysis and synthesis
References¶
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Cormen, Thomas H. and Leiserson, Charles E. and Rivest, Ronald L. and Stein, Clifford (2009). Introduction to Algorithms. MIT Press
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Python Official Documentation. Python language reference
Tags¶
Dynamic Movement Primitives Algorithms for learning and reproducing movements
Control Theory Algorithms for system control and feedback
Algorithms General algorithmic concepts and implementations